Secure the KO with the new Fighting Commander from HORI! The Fighting Commander is the ultimate controller for 2D Fighting Games and many other 2D software titles. This pad is a peak performer with the industry’s best D-Pad, easy-to-use six-button layout, improved ergonomics, and top-notch construction. Features also include micro switch buttons, adjustable D-Pad sensitivity, headset jack and onboard audio controls, and 10ft cable length! The wired connection ensures quick and accurate response time so you never miss the perfect moment to strike. HORI Device Manager companion app also allows you to assign button layouts, adjust D-Pad settings, and save up to 4-unique profiles. Also compatible with PlayStation 4 and PC. Officially Licensed by Sony.
HORI Fighting Commander OCTA – Tournament Grade Fightpad for PlayStation 4, PlayStation 5, and PC – Officially Licensed by Sony
$65.99
+ Free ShippingAbout this item
- Wired pro controller designed for fighting games and more for PlayStation 5, PlayStation 4, and PC .Customize setting with the companion app
- Top-quality components for accuracy and durability, including Micro Switch buttons
- Short Throw Analog Stick with 8-way gate for increased accuracy and execution speed
- Adjustable D-Pad sensitivity and easy-to-use six button layout
- Headset input and onboard audio controls
- Customize setting with the companion app
- Officially Licensed by Sony
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Christopher guadalupe –
Also, the face buttons are very short to press in, meaning they are extremely responsive.
I really noticed the benefit of this controller when performing EWGF in Tekken, a move that requires a lot of precision. My accuracy for input for that move went up 2-3x easily from my standard controller.
I do wish it had a right analog stick, I don’t personally care for the 6 face buttons (I treat the buttons like a normal controller) but that is a preference and I knew what I was getting when I purchased it.
HORI, if you are reading this, please consider making controllers with more analog sticks and buttons like this.
Cinque. W –
Colin Tanner –
Once I changed the settings using the companion app on my PC (we’ll get to that in a bit) I found this controller quickly becoming an all time favorite. So much so that just today I purchased another for the Xbox console family, a very nearly identical pad with one extra button (again, we’ll get to that in a bit) and how found it plays brilliantly with current gems like Persona 5 Royal and Dead Cells.
The membrane D-Pad is an apparent dealbreaker for some who prefer the clicky clarity of a stick or Razer Raion or a fightstick.* Those are great options, of course. But when it comes to the PlayStation 5, those options have been greatly reduced and are now limited.
Your PS4 games will work with those previously mentioned accessories* but Sony has placed a frankly obtrusive gateway which has certainty effected accessibility for those who need it, and created an unnecessary annoyance for all involved. Will this be fixed in a future console update? One would hope. But considering it is a self imposed restriction, Don’t hold your breath.
Even with the above mentioned caveat, I find the Octa pad to be among my favorites. The Dpad in deep and small, reminding me of a less touchy Neo Geo Pocket. I do the moves, the moves happen, and I find it easier than a normal PS5 dpad. If that’s all you care about, there it is, it’s good! Binary shoulder triggers mean instant action, the buttons are hyper sensitive and large enough to be played with either thumbs or fingers , and the thumb pad and it’s eight way gate is just resistant enough to communicate direction.
But this combo of Dpad and stick returns to a form factor not seen since the Nintendo 64 and Sega Saturn. And as someone who has a plethora of pro pads with four back buttons, I’ve become keenly aware of modern games which don’t really use the right stick, such as the above mentioned Persona 5, which uses fixed camera and quick resets, and plays naturally on the Octa, like a PSP throwback. Or if you play BloodStained, turning the stick control to Right Stick (more on that later) makes the game 100% playable. Using the stick for the gimmick puzzles and the Dpad for movement has been a ton of fun.
Again, having used pro controllers for years, I have become keenly aware of what games dont really use the right stick. It feels like a waste of real estate and giant buttons are fun. And if you want to play fighters made for PS5, this wired pad is the way to go, IMHO. Heck, I’d probably still take it on the PS4 for fighters. Folks may feels weird about membrane but I’ve had no issues. None. The controller is light, it’s wide, it’s responsive, and it’s wired with no vibrate. I love it!
But…there’s one key flaw, and I dont think it’s Hori’s fault given it’s exist in it’s near identical Xbox version. You CAN NOT change your profile without a PC. Repeat, CAN NOT set profiles without a PC. Which means the left shoulders will be L3 and R3 (the buttons when you click the left or right stick in) the right shoulders will be L1 and L2, and the extra two face buttons will be R1 and R2. Weird? Yes, but it’s perfectly tuned settings for fighters. It’s a very logical default setting given the primary audience. Do you want a controller for Street Fighter? Here you go, out of the box gem.
But again, you can not change the default profile without a PC. Please be aware of this, it makes every bit of difference. If you’re buying this controller for PC, I still recommend the Xbox version because it’s an extra button to freely switch what the stick, shoulders, and extra buttons do. Sony has been weird about accessories this generation, I’m not blaming Hori for this. But given the reality of the situation, regardless of blame, it keeps it from 5 stars.
HOWEVER, there is a work around! Going into the PlayStation 5 settings, it is possible to use the Accessibility options to create a unique profile. With the flick of a setting, you can switch the left stick to a right stick, and change the location of every button. Everything I enjoy from the PC App, and then some, is possible through this solution. However, you wont be able to change the DPad sensitivity like you can in the app. That’s something I dont use because I cant tell the difference! Still, it’s a feature that should be available to all users, but unlike the Xbox version, there’s isn’t a console app. That’s pretty lame, and the solutions are inelegant to say the least. But at least there is a solution.
I hope this has helped you better understand if the Octa controller is right for you. Personally speaking, I love this thing. I have already explained the issues, but the durability and general feel is excellent. I’m very happy the Octa’s unique form factor exists and that a quality company like Hori has stuck with it enough to have made it multiplatform. I’d like to see other hardware manufactures try something similar or for an updated version in the future with mechanical dpads. But for right now, it’s a great pad.
keith –